Originally Posted by Yosei
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Its really not all that great being a mage with aoe.. I wish mages were more balanced.
Like in Spider KQ. I ALWAYS get a group where it seems like every fighter is there to just be a DD, no one wants to tank. Obviously, the most efficient way to kill in that KQ is aoe. Everyone starts demanding aoe, so... the mages aoe, no one mocks, mages aggro, mages die, thus the whole KQ goes into chaos.
The last time I grinded.. it was aoe, the tank didn't want to use mock because he assumed I would take aggro, so he didn't even bother.
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Its often a misconception when people say fighters dont mock. In the spider assault king quest mages will always attract monster aggrivation regardless of mock.
Fighters do mock, however, that doesn't mean its successful. Firstly, we are working off of Mock [2] a level 55 skill which is only guaranteed to affect 6 enemies.
This is sufficient to manage initial aggrivation, however if you mages decide to use Frost Nova, or Inferno, then you must kill before the duration of our Devastate runs out. Once it does, regardless of whether we mock or not, we loose aggrivation, and the mages become food for the various monsters.
A common misconception I thought mages such as yourself should be aware of when the words "mock plz" are shouted in the Spider Assault King Quest.
When AOE'ing two things must be kept under control. Firstly you need fighters who can grab the initial aggro. Secondly you need to kill fast otherwise aggro can be lost.
Lastly, addressing the reason why you see most fighters in the Spider Assault using axes, or two handers. Since we are using out-dated skills we compensate. To keep aggro we need to increase our threat-level by dealing more damage. The damage of an axe is significantly greater. Instead of dealing 300-500 damage to surrounding enemies, I deal 700-900, or even a nice 1800 due to critical(s).