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Old 02-16-2008, 06:05 PM   #46
Phibrizzo
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In-Game Name: Felore
Current Level: 3x
Server: Teva
Posts: 74
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whoh, first post xD

so, I was doing some math the other day, and here are my results :P

I've calculated the modifier you should multiply your damage to find your DPS(Damage Per Second).
aspd only modifier for bows: 0.909
aspd only modifier for xbows: 0.714

modifier already factoring NPC crit rates:
bow: 0.945
xbow: 0.757

multiply everything by 60 if you want to find the damage you'll do over a minute.

now, luckly I'm by the smith just as I write this post, so I'll consider.. huh.. lvl30 weps and do the dmg calculations.

Close Bow average dmg: 75
Close Crossbow average dmg: 140

Bow DPS: 70.85
XBow DPS: 105.98

xbow winning so far, okay. I don't know how def would actually interfere with the total damage, but as far as the xbow outdamages bow by aproximately 30% DPS, let's consider your build.
let's say you went STR all the way to lvl30. you got 35str. considering the increase in DPS by the str, we have:

bow DPS increase: 31.815
xbow DPS increase: 26.495

total damage:

bow: 70.85*(def reduction) + 31.815
xbow: 105.98*(def reduction) + 26.495

considering a monster can reduce 30% of your damage:

bow: 49.595 + 31.815 = 81.41
xbow: 74.186 + 26.495 = 100.68

now let's say you went full SPR, you're level30 and have 35SPR, which gives you a crit rate of 25*(0.2)+10*(0.1) = 7%

the post is already too long, so I won't detail everything again. In the end we get:
bow: 1.008*70.85*0.7 = 49.991
xbow: 0.806*105.98*0.7 = 59.793

even though xbows damage seem to grow more, bows damage also increases, and since the bow multiplier is higher, I guess the devs would make something along the lines of the progression being constant in %.
the only problem is that monsters defense do(or at least I think they do) get higher as you change leveling locations

xbows also is more likely to have higher wasted DPS. face it like this: a monster has 10 HP left. a bow hits for 15, an xbow hits for 30, might not seem too much, but it builds up over prolonged periods of leveling.

oh snap, just realized I forgot to factor base str xD
their 'base damage'(the reduced by def one) difference wouldn't be so big then. as far as I can recall, my archer on lvl30 has about 100str(considering gear, idk), so maybe their damage could be more comparable.. err... maybe I'll re-do the calculations later considering base str, but I guess you all see where I'm getting with this ^^''
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