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Old 02-12-2008, 02:22 PM   #14
-Leona-
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In-Game Name: StarLeona
Current Level: Capped
Server: Teva
Posts: 173
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The best example that mock doesn't raises aggro but generates is SPIDER ASSAULT, very often it happens a mage, cleric pulls aggro and even if the fighter continously kicks and mocks it will take a while until he can gain aggro again, therefore MOCK generates aggro and doesn't lift the level of aggro.

Depending on what you are doing, like Ukly said both weapons have advantages and disadvantages.

Axe - by far the best fighter soloing and duoing weapon, in AOE party the axe fighter has a much shorter life spam due to decrease defence YET if he can withstand the whole mob Axe is a better choice because it deals far more damage helping u hold aggro. When in AoE and u choose to use axe for tanking your best bet would be to devastate right after mock, so u avoid HEAVY damage from the mob.

1h/shield - your defence is dramatically increased which makes survival much easier and ease the pressure on your clerics, yet the fact that u deal very low damage can lead to losing aggro. A nice idea when using 1h/shield in AoE is mock and wait for a few seconds after which u devastate, that process will keep aggro from mock and if u devastate (and devastate is enhanced)after aprox 8 seconds (faster if u lose aggro), u will be able to chain mock with devastate which will help u hold aggro longer.

The best aggro holder is the full str axe fighter, as it can deal awesome damage which makes aggro holding very easy.

The safest tank is the full end with 1h/shield cuz it gets high hp and high defence which will lead to a much better chance of survavibility.


25spr is always welcomed into any build
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StarLeona lvl 7x Fighter
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DD full str Axe Fighter 1.3k+ Defence
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