No, Mages aren't "overpowered" they are supposed to be powerful. Magic is a powerful entity in any game... whether it be in MMOs or console games. But like I said, they have crappy defense and HP. You don't get Fear for a good amount of levels. So what are they supposed to do in the first 40 or so levels? Kite? Kiting is a strategy but it could get the user killed... and the game is supposed be to somewhat easy for all ages. A stun ability will help them in the first couple as well as later on.
What about PvP? They have to be able to have a chance against other characters. Sure, their magic is able to wipe some out... but once someone comes into contact they have to spam pots from Cash Shops. So what if they can slow... it doesn't always hit and an Archer can still hit them several times before they can run.
This part is all what I see though cause I have never played a Mage past 15. I just can't play em but I can see their disadvantage. They are, with the Fighters, the more 'well off' classes.
In terms of the Clerics, they have the choice between going defensive with Trip's stun or offensive with Bleed's... well, bleeding damage. That is what they are supposed to have. And in earlier levels, in other versions, they also have a 2nd offensive skill called Break which reduces enemy defense. That's three skills they can utilize to help them solo as well as help during tough fights and PvPs.
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