I've fully enpowered the cool-downs for Rejuvenate and the lvl.60 AoE heal Recover.
Enpowering Rejuvenate fully, brings its cooldown from 10 to 7 seconds and enpowering Recover fully brings it from 30 to 21. It depends on you really but I've found it to be somewhat useful. Rejuvenate may have a .8second cast time but that fits in nicely into the slot of time of Heal's fully enpowered 2.1cd. Heal then immediately cancel animation and cast Rejuvenate. Especially useful if someone other than the tank is being hit, heal the non-tank then rejuv the tanker.
In those cases when you get aggro it's usually because you're spam-healing in a hectic situation.Usually when I catch aggro, I try to keep it as it makes it a bit easier on the tank if we share the burden. I heal immediately,Bash the mob, Rejuvenate, then Recover, Heal, then Rejuvenate again. This builds up a huge amount of aggro so it will be some time before it leaves you alone.
*omg I just noticed the new tag @.@
Last edited by Ivramire; 01-30-2008 at 02:12 PM..
|