I agree with a lot of the statements here. In addition to that I think equipments and cashshop items are tipped in favor toward certain classes more so than others, for example, a 15% extra critical for a mage means nonstop attack with such a percentage at extremely high powers, added INT meant much more for a mage than added STR for clerics/archers/fighters simply because of how damage is calculated on naturally low magic defense across almost all fields. Honestly after playing all four classes and testing various builds I'd call mages my favorite by a long shot, they can tank (level 40 tanking orcs), can dish out monstrous damages, are welcomed in guild wars, and are essential to almost any party that's serious about grinding as well as are capable of soloing (by kiting a mage around level 40s can kill off mobs in CP while taking only 1 or 2 hits, just wait till the implementation of stun). Hence I believe if they're going to do a class balance they should also do a cashshop balance lol. Have their codes changed slightly so that there are Wine Dress (Clerics), Wine Dress (Mages) etc. that comes with different price tags. Obviously the ones for clerics should be much cheaper as the extra critical meant very very little for a cleric (who doesn't solo if given a brain at any rate).
Also one major thing that needed fixing is their profiteering mindset. Honestly all their moves are geared more toward money than the game. I understand their need to make a profit, but with the quality of service they offer it's kind of taking it a bit too far. For example the recent "sales" of the menian sets that is getting lesser and lesser users to have a potential increase of buyers and then the removal of such items and then the addition of stats to have players realize "omg I've bought garbage", and thus prompt the players to buy the new menian sets with increased price level that's closing in on Tuxedos. It is also my personal belief that the Valentine sets will be priced high as well. They might be moving toward a policy where only items with stats are sold (not to mention with increasing price tags), so players will have no say about "permanent" items, but that's just a hunch. If BK open a server for English users I'd be the first to play on it as well as be willing to pay a monthly fee lol.
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