View Single Post
Old 01-30-2008, 10:43 AM   #69
AngellicDiety
Marlone
 

In-Game Name: AngellicDiety
Current Level: 1 divided by zero
Server: Teva
Posts: 288
AngellicDiety will become famous soon enoughAngellicDiety will become famous soon enough
Originally Posted by Loveless View Post
If you have only played a certain character and only look at others from an outsider`s point of view you will not be able to understand the imbalance. Character balance is about nit picky details. Balancing is never easy and everyone wants to put in a piece.

When people start out their characters, your builds and skills haven't fully developed yet. So, that is why some think there isn't anything wrong and that there is no need to fix things up. But when you get to a 'mature' level of say 50+ you start to notice the difference. Not just between classes but with your character as well. Monsters' abilities increase significantly after your 40s maybe but your character isn't able to catch up to it. So you party but then some classes are left out in the cold because they do not have a significant role they can contribute to the party.

Because of that some resort to soloing but... then again you can't do that efficiently enough because your potential was left behind.

Yeh, I'm not sure I'm making sense here... o.O

Insiders view is important.

An outsiders view (non biased towards one class) is more valuable, because only they will be able to objectively say what needs to be done.

For instance, a passive stance:

Mages need not recieve stun. Fear is good enough although its cool time might be pretty bad. They need not stun because of the sheer massive damage they are able to inflict. Out of all classes they are given Frost Nova, and Inferno, two of the best AOE skills out there.

Clerics need more options. They hit a dead end past their 40's when the skills they get are not quite as nice. It becomes difficult to play solo unless one uses cash shop items particularily the strength increase, and have [+9] hammers loaded with arguably the best buffs for aim increase. Something "more" is needed for the class, however not focused on the offensive "stun" aspect but perhaps the offensive "bleed" or a sort of "hp-drain" type offense.

Archers need more overall... Out of all the classes they are left behind. Since mages AOE deals superb damage to multiple targets, archers are often left out of the parties. Archers do well against a single target, namely in situations where a chief monster is being faced as a whole group. Aside from that archers arent really given anything thats useful enough for them to be "wanted." Archers are stuck soloing without the ability to "immobilize" an enemy, making it one of the harder classes to play.

Fighters... Well aside from the stat-decrease from the level-cap raise patch, they are pretty well off. The only thing we are missing is 1 skill beserk, designed to help support fighters be support fighters - decrease defense increase damage. Fighters need no beefing or toning down. They just need their stats fixed.

Last edited by AngellicDiety; 01-30-2008 at 10:46 AM..
AngellicDiety is offline