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Old 01-29-2008, 04:21 PM   #9
Patches
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In-Game Name: Patches
Current Level: 90 Warrior
Server: Teva
Posts: 202
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Originally Posted by AngellicDiety View Post
Those who say fighters are overpowered obviously havent played one, nor are familiar with fighters skills and abilities.

Firstly, addressing amanda, fighters damage is only achieved by using an axe.

Otherwise our 1 handed swords and 2 handed swords are weaker than a clerics hammer. Our 1 handed swords are even weaker than a clerics mace. Using an axe we sacrifice the defense of a shield meaning a cleric has more defense than an axe fighter.

If the 1-handed swords were as powerful as an axe then we would need toning down. But right now as it stands, 1 handed shield fighters do have less defense than a cleric stock because of our altered stats. If anything we need an increase.

Yes I have played both Mages and Archers. Archers need to be beefed up, and mages need to be kept the same. Mages can deal a ton of damage, but they must be ever vigilant as they do not have a whole lot of HP or defense. Fighters arent the ones needing to be toned down here. Fighters devastate has a significantly larger cooltime than the mage AOE attacks.

To those who say fighters can heal themselves - well vampiric stike is on a 2 minute cooldown.

Addressing yosei, yes we can possibly do as much damage as mages, on classes with weak defense. Against other fighters and clerics we arent so tough. However, magic damage is magic damage, not many classes have a natural immunity to magic damage. Furthermore, if your talking about balance, we have to get in close to our opponite and stun them. Whilst mages can simply blast and run so as long as they never get caught.

Fighters out of all classes is one of the stronger ones. There is no argument there. However, when it comes to balance people who dont know what its like to be a lv.40+ fighter, often call "nerf."

Yet, all the people who say we can deal damage dont realize that we can only do so with an axe.

All those people who say we have great defense, dont realize the greatest defense is achieved by a shield.

The axe tankers out there have good stat builds, or have enhanced armour. There is no reason any other class can +9 their armour as well, or distribute their stats so they may maximize the number of hits they can take.



As for my concerns about class balance, archers need the skills they have in other versions of Fiesta. Mages need to remain the same with their Frost and Inferno, they already have a significant amount of power. Clerics need some skills, as for stunning that I wouldn't agree on. It would drastically change the roles of classes if clerics were given too many offensive options. But allowing them to cast bleeding makes perfect sense. As it stands clerics may need more natural strength - yes, but a clerics hammer already does more damage than a fighters 1 handed or 2 handed swords.

Fighters, well, we are missing Beserk, but other than that we have to wait until 80+ before we start getting our new skills.
Amen

Fighters do not do that much damage. Fighters have very little SP and I think our skills use more SP than other classes. It is not cost effective for a fighter to solo anything that will give much EXP at all, because you have to burn through pots and stones to spam your skills.
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