Originally Posted by Patchouli
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Lightning bolt is the strongest single target anti-boss spell a mage has.
If there's multiple mages, it's silly for them to wait and do nothing (which will likely happen if you cut LB out of available spells) instead of throwing lightning bolt to accomodate one bleed, when one lightning bolt already accounts for half the damage that the full duration of bleed would cause.
Plus, it may not take off bleed anyway, it's not 100%.
If there's just me and one archer, and I throw lightning bolt with bleed 6 seconds in, either I gained damage on whatever we're trying to kill, or we broke even. If I don't throw it at all, we also break even, so I see no harm in throwing it. Using the previous argument (although I don't really agree with it), there's also no reason why the archer can't wait for me to lightning bolt before casting bleed either.
If there's multiple archers, they can reapply it after if it gets periodically shot off anyway, since they can't stack their bleeds on top of each other.
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Out of all classes mages are strong no doubt, but when it comes to chief monsters, boss targets, or anything with relatively high hp, defense and other things, mages lightning simply cant compare to the damage inflicted by archers poisions.
Archers are given I believe 3 poisions by the time they are 60. Each dealing somewhere around 40-70 damage each tick.
Although mages lightning does deal a good amount of damage, its no reason to be sacrificing teamwork a bit here. The truth of the matter is if you put a level 60 mage and level 60 archer side by side and tell them to kill the same target. The level 60 archer will be the one gaining monster aggrivation.
This is seen clearly in the Spider Assault, and Minidragon King Quests respectively, where the Grave Robbers are punching holes into archers 60% of the time, or the minidragon decides its a good idea to shoot fire at the archer and the 4-5 clerics standing beside them.
Archers poisions deal pure damage. They arent affected by physical or magic defense. The only thing archer poisions are affected by is the ability for a monster to "resist" the poision.
In which case in a chief monster situation - they have high resistance rates, its not always easy for an archer to constantly recast poision.
In summary, mages are useful for many things. Archers - on the other hand as of this moment are only good at one thing, and mages cant possibly compare. That is, dealing the most amount of damage to a single target in a given period of time. Arguably your frost and inferno work in the same manner, however they still nearly dont account for the 50% of a grave robbers life taken away from the bleeds and poisions by an archer in the KQ's.