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Old 01-24-2008, 03:18 PM   #8
Patchouli
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In-Game Name: Patchouli
Current Level: 79 (Mage)
Server: Retired from Fiesta
Posts: 77
Patchouli will become famous soon enough
The damage isn't universal.

I don't really feel you need to plan for Low/Middle/High, it takes upwards of 5400 kills to finish a licence (>4 million exp), enough to level several times, and this would keep you constantly changing what you fight, so you don't really get the benefit from completing the ones after the first (critical bonus doesn't stack). I'd recommend the "low" licence to be something that you do just primarily to get the critical in, and then the next two to be something you can kill up till lvl 60. High, I'd consider something to worry about only if you planned to use the weapon in your 60s, since those take horrible amounts of kills to complete (something like 14,000), so two licences are probably enough, the third could be used on a minor monster that is grouped together with the primary monster, if you wanted the weapon to be good against everything in the general area, if you went there with a party.

Well, I think I'm rambling on a bit, so here are some things that come to mind, assuming you don't want to take significant exp penalty for your level being close to the mob's level:

Low (Solo): Karasian Soldier (up to 54)
Low (AoE): Archon Junior(up to 56) [+ Minor Monster Pixy]

Middle (can AoE): Orc Hunter (up to 59) [+ Minor Monster King Mushroom, if you're in Uruga]
Middle (can AoE): Stonie (up to 60) [+ Minor Monster Naiad]

High: Clover Trumpy (up to 62)
High: Red Stonie (up to 66)
High: Navar (up to 67)
High: Giant Pixy (up to 68)
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