Originally Posted by Ethelinde
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While grinding with my friends and chatting one mentioned that STR/INT points pierce armor, meaning that regardless of the enemies armor your added STR stats points will inflict the amount of damage it's supposed to inflict (+16 for 16 damage exactly), based on this assumption even if you deal only 1 damage on a mob without the points when you do add 16 points you will be hitting 17, is there any validity to that? I've always though STR and INT as useless points wasted, but if the damage does pierce armor it is perhaps worth investing into.
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I'm not an expert, but I think that your total STR is combined with your weapon attack power (AIM/Damage) and then calculated against the enemy's END/DEX. Each attack is an independent chance of hitting higher or lower values within your attack power range or dealing a crit or miss/block. I would assume that the STR bonus is a combined calculation, instead of an independent calculation after the initial.
In math terms you are asking if it is:
F(STR,AIM,Weap. Damage)/M(END,DEX) + STR bonus = Damage
and I am suggesting that it is
F(STR + STR bonus, AIM, Weap. Damage)/M(END,DEX) = Damage
Oh, and here's a good way of saying that this isn't true.. if they were "armor piercing" as you say, then you would never have a "miss". You would always deal at least 16 damage.
Originally Posted by Spirit
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INT is useless for every class except Mage. INT increases your magical damage. AS far as I know only Mages use magical damage.
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At first thought I think this makes sense... but I'm not convinced.
I think that INT may well affect the SKILLS of other classes. I have not confirmed this... I'm just hypothesizing. Maybe somebody can confirm or deny this but here is my theory:
Take a Warrior. If we add to his STR then the damage dealt using all attacks will increase (because they are all physical in nature). But if we add to his INT the additional damage dealt by his
Skills will increase (slice and dice, etc.), because they are magical/spiritual in nature (they use SP after all).
Maybe someone can create a low level warrior and experiment with this. I dunno, it's just my idea.
EDIT: Sorry for the double post... but I really was responding to two completely different ideas