Okay, I've played all three characters and although my fighter isn't past 40 or anything (yet) I'll say that a fighter is obviously a better tank. That's what they are there for.
I have an Archer who is not based on END, I only get it from my equipment (total of +50ish), and although I can "tank" the cleric will have to spam heal me (unless I've got myself a buff and a good cleric). And if I have more than 3 monsters on me, I'm going to have to use stones as well to keep up. For me, my AOE poison is what keeps aggro but if ones goes off to the cleric or DD I can't get aggro back until my cooldown is done with... and even then I can't immediately get aggro back unlike a Snearing Kick. Even with END, we have far less defense than a tank.
Now, clerics... they are overpowered in a way. But they become paladins and in most games paladins take the damage for the group as well as heal them. Because they are healers we can't have a dead cleric... otherwise the whole party goes down. But again, although their heals pull aggro they can't always keep it unless everyone else is attacking the same mob they are. Also, if they had defense inbetween an archer and mage... if they pull aggro, they're pretty much done for and there goes the whole party.
The only reason you hear archers and clerics (sometimes a mage) being able to tank better is because their tank wasn't such a great tank to begin with. Someone else had to step up and do the job. Simple as that. You can have the highest defense in-game but if you can't do what you're supposed to then you're good as a level one mage going against a group of monsters.
I've only had around 4 hours of sleep so I don't know if I made a whole lot of sense...
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