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Old 07-12-2007, 05:16 PM   #10
AndyB
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In-Game Name: AndyB
Current Level: 59 cb / 40 ob
Posts: 115
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Originally Posted by CyborGamer View Post
Huh, didn't think Taunt can be so important. :P Is it a good idea for all types of fighters though? This might be GREAT for defensive fighters who has high hp and defense.

But for the kind of build I'm making (STR:SPR), it has low defense and HP as a tanker, but high damage. Chances are I'd die easily compared to the rest of the fighters, but still last longer than archers and mages.

It'd be good to have your input.

Also another question; is there a prequisite for Mock? Or I can just get it straight away?
First of all your build should not have a big effect on your tanking if a decent cleric is around, thats why i suggested the character mix of cleric, fighter and mage. I have 11 endurance, 5 dex with the rest of my points in strength and have no problem soloing either. Just don't try taking on 4 king coll's and 4 other mobs at once, thats just suicide.

I'm a 1 handed fighter so the shield might make a difference but i'm not sure how much difference that makes in damage taken. (I'll ask Claude to post his input on that, as he recently changed from 2h to 1h)

Only prerequisite for mock is the level requirement, but i'm not sure on the level requirement, i'll be adding that information once the game starts again so i can confirm skill names and level requirements in game.

Taunts useful in any situation be it in parties or soloing its probably my most used skill after slice and dice. Its best not to take my numbers on how many monsters to take on at once too seriously. The best thing to do is to start with 1 at a time then work your way up to 2 then 3 until you figure out just how many you can tank at once with a cleric around.
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