Thread: freestat INT
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Old 11-19-2007, 08:13 PM   #10
Icy
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Originally Posted by Darkazrael View Post
i got 35 in spr and i normally do about 589-600 dmg at lvl 51 for crits. Plus also helps u have a nice CG/ggk weapon with int and increased crit rate.
600 for crit means your normal average is 300. That is still quite far away from the range of 650~1250 where 25SPR/rest INT peaks, and a long way from 1300+ when the crit bonus from SPR prevails. So... =/ (I am hypothesizing, but because it is so far from what I would expect I won't be convinced otherwise. You'll see the considerably large dip on the following graph) Also, I'm treating these damage bonuses as independent of your equip since they affect just your 'base damage'

Originally Posted by sebasold View Post
ok so now im having doubts again...

ive got 30 in INT so far, and now have 3 pnts spare, (lvl 28 yes..)

so at the long therm its better to go with full INT u say coz it doesnt seem worth it to put 25 pnts in SPR??

plz let me know..!
If you have any doubts, looks at this little graph I plot. It's simple, and it makes some assumptions about the actual bonus damage you deal, that are:
- damage bonus from INT are exactly like it says on the free stats screen
- crit% bonus increase directly your chance of scoring a critical

It's impossible to label every value on the graph, but quite obviously it starts with the combination of (INT, SPR) of (0, 0); from left to right there's the SPR axis, the depth represents the INT points, and the vertical is my hypothesized damage ^^; the little perky bits are labeled.

Somebody said that the freestat +dmg is added to your final damage inflicted upon a mob without going through opponent defense etc... (Who said that..?) I suspect that might be the case from what I observed =/ IIF TRUE, then there's quite a big difference between the different INT/SPR distributions.

(I wanna look at the damage calculation mechanism...)
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