07-06-2007, 08:23 PM
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#39
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Blue Clover Trumpy
In-Game Name: Braver
Current Level: 126
Server: Wildlands(PvP)
Posts: 761
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Originally Posted by Psylex
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I play a cleric, and I think they are good as they are. However, I noticed how sparky said that archers just need to use speed scroll then kite to piss Clerics off. I don't like the scroll reasoning because all classes can use it so bringing up using scrolls is rather pointless is it not? The question is not whether Clerics should be nerfed, because I personally don't think they should. But do you guys believe that Archers are a bit gimped? Should there be any improvements on archers? And yes, I hear about the traps, but since we can only really go on our experiences on CB1, we can't really conclude on how affective traps are. Personally, I'd rather have a mage then an archer for KQ runs, if I were given the choice. And I just don't see archers bringing something extremely big to the PvP game. Unless you guys would like to show me some great uses of Archers, in comparison to other classes. I'd be happy to watch and listen with open ears. I don't claim to be an expert of this game, though I am very analytical of it. So any constructive criticisms would be much appreciated.
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Archers bring something very important to pvp... DEGEN...which if they knew the game and knew thier class they would know that they can stack Skill 1 and Skill 2: if you wish to dispute me on that then go ahead but Ive had it done to me so you're point is moot
Originally Posted by Revy
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As it was said before, speaking about 1on1 is pointless. The one who losses an 1on1 fight is the one who runs out of money earlier (so can't buy more stones). Lol.
The issue about Clerics is that they can make everything a good tank - even an lvl15 mage. Saying crap like "absorb lasts 30 seconds and only absorbs an X amout of damage"... That "only X amout" is actually more than the max life of any class on 5 level higher than the casting cleric. And 30 second is far enough, as long as the cooldown is less than 30 sec (and it is, or? O.o).
Team battles are just a hunt for supportless and low leveled people. Focusing Clerics is out of the question, they can't be killed fast enough, and if you succeed killing them, in max. 8 seconds they're back (that's a laggy respawn + the idle state).
And i feel PATHETIC when i'm running around trying to get close to lvl20 mages from their black-point (their back of the camera) to 2 hit K.O. them. But that's the only way to kill someone in the current PvP system - as long as the clerics are doing their job properly.
In the end, the guild winning (if the guilds have around the same amout of same leveled people fighting, of course) is the one posessing more and better Clerics, and i don't feel that's right.
A Guild War should be a Guild War, not a Cleric War.
@ Rokaraged, his first post: healing animation being canceled is not an issue. All skill animation can be canceled after the effect (eg.: projectile, buff, heal, damage) is done. Fighters can cancel every one of their skills, i can release 4 damage-dealing spells into you while you hit me twice. In this point of view, Clerics are in disadvantage because they don't have too many attack skills.
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Any game where the Guild War has no death timer will be a healer war...or Simply whoever has the better players etc etc will win. But before CB2 is over ill hit lvl 60 so i can add more fuel to the fire...when all the clerics are Paladins even without Invincible Ill see how you like us beatin the living daylights out you.
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Jade Dynasty:Braver:13X:Balo
-Heaven Alliance Captain:Stardust Marshall-
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