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Old 04-20-2010, 08:57 AM   #5
Cookies
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In-Game Name: McGiggles, Beani, Awesomesauce
Current Level: 54,53,47
Server: Apoline + Legel
Posts: 7
Cookies is on a distinguished road
Recap: You have spent a total of 25 points by doing a 2:1/Str:Spr build, 8 in SPR and 19 in STR. You have spent 9 skill empowerment points towards various skills. You have journeyed from Roumen to Elderine & defeated your shadow. You have completed many quests and participated in Kingdom Quests. You have earned equipment through quests. You have leveled many times. You have come quite far in your journey through Isya and it shall not stop yet.

Useful Techniques*

Kitting
A technique of running and hitting. Best paired with evasion scrolls and speed scrolls, but can be done with out. Many archers prefer this technique because it gives us ample time to kill the monster while taking few hits. Though many classes may see this a wimpy way it is actually the most useful technique a soloing archer can use.



1. First find a training area where there a few mobs around, but just enough for you. Bridges and large patchy areas are quite useful for this.
2. Attach any needed buff scrolls.
3. Check the area out first, no need to run into another monster.
4. Aim a DoT at the monster, run as fast as possible, and hope it sticks. Most times it will.
5. Run towards a clear area, while watching the hp of the monster go down. Beware though that the monster will regain hp after a certain time.
6. After the first DoT continue to run while aiming the last of your DoTs when you get a little ways after the last DoT is show turn around and use the remaining skills.

Kitting may be a bit time consuming, but it may save your archer's life. Beware that sometimes under certain circumstances your kill may be stolen, you may take more then one monster with you, or unexpected spawn will appear. This is for a cautious archer.

Trending

The whole idea of trending is getting as much damage done to an enemy before getting hit. Its quite simple actually. All you do is get as far away as possible, then cast venom shot first, it has a short casting time this is very beneficial, or you can shoot Power shot due to its lengthy casting time. If you are not high enough, just cast Fury Impact or Bone shot first, then the other next. after you casted your Dots or if you shot Power shot first shoot Aimed shot then your dots and run like crazy! If you successfully casted all 3, you should get at least 100 damage done to your enemy PER second before he reaches you, if u have speed scroll , once your far away as possible, cast your dots again, then when its about to die, use Aimed shot (preferably not power shot because of its long casting time).

DoTs
DoTs are what an archer is all about. Who doesn't enjoy seeing hp sliced before our eyes ever single time our powerful DoTs hit and stick. Though, really, what are DoTs and how does each one work? What can be done with this elusive skills? And how important are they really to an archer?

Some information on DoTs and using them against a boss:

Archers have an amazing number of DOTs compared with other mmorpg's archers and this is 1 of the main reason why I love my archer soo much^_^

Always have a rotation on for DOTs for bosses (Bosses and regular grinding monsters are different in case you haven't noticed). Regular monsters are affordable to use DD skills to put em out of their short hp misery

However, bosses are an entirely different matter. One would think of pumping as much damage as he could before he gets aggro and dies or a lack of opportunities to do damage. This is not true! Archers have a huge window of opportunity to deal damage, so what really matters is how to survive aggro rate!

I'd seen archers desperately trying to get the most damage in a boss and doing powershot and aimshot at the starting only to find the boss running towards him and wiping half the KQ group :O This is highly retarded and suicidal. Never, never attempt to "deal" the most direct damage as this generates the most aggro. This is when your DOTs are your new best friends! Always attempt to poison x2/bleed/disease the boss. You can have 4 DOTs running at the same time at lvl51. (Yes, Poison shot stacks with Nature's Mist poison)
Now, why would you do this? Reason is simple! The fighter always tend to get stunned/feared or whatever calamity might bring down on him, and who gets to the top of the death list? The crazy maniac who dishes out tons of damage at the start. By using poisons, you can *ahem* avoid the top hitlist and still do additional damage even if your running away(chances are a fighter will come to pop a stun). On doing so, continue renewing your poisons until you feel its right or absolutely nessecary to use your DD shots. Always use your Nature's Protection when its up, its the one skill no other damager class have.

DoT- Damage over Time
*They are commonly referred to the archer's main skills.

Every 10 levels after level 11, you get an upgrade of Fury Impact. Every 10 levels after level 15, you get an upgrade of Bone Shot. Every 8 levels after level 40, you get an upgrade of Venomous Shot. Every 8 levels after level 51, you get an upgrade of Nature's Mist.

Fury Impact:
*At level 11 it does 7 every 1 second for 20 seconds = 140 damage total
*At level 21 it does 14 every 1 second for 20 seconds = 280 damage total
*At level 31 it does 23 every 1 second for 20 seconds = 460 damage total
*At level 41 it does 32 every 1 second for 20 seconds = 640 damage total
*At level 51 it does 41 every 1 second for 20 seconds = 820 damage total
*At level 61 it does 50 every 1 second for 20 seconds = 1000 damage total
*At level 71 it does 59 every 1 second for 20 seconds = 1180 damage total
Note: 20 times in total.

Bone Shot:
*At level 15 it does 10 every 1.1 seconds for 12 seconds = 109 damage total
*At level 25 it does 18 every 1.1 seconds for 12 seconds = 196.2 damage total
*At level 35 it does 26 every 1.1 seconds for 12 seconds = 283.4 damage total
*At level 45 it does 34 every 1.1 seconds for 12 seconds = 370.6 damage total
*At level 55 it does 42 every 1.1 seconds for 12 seconds = 457.8 damage total
*At level 65 it does 53 every 1.1 seconds for 12 seconds = 577.7 damage total
*At level 75 it does 64 every 1.1 seconds for 12 seconds = 697.6 damage total
Note: 10.9 hits in total.

Venomous Shot:
*At level 40 it does 31 every 1 second for 20 seconds = 620 damage total
*At level 48 it does 38 every 1 second for 20 seconds = 760 damage total
*At level 56 it does 45 every 1 second for 20 seconds = 900 damage total
*At level 64 it does 52 every 1 second for 20 seconds = 1040 damage total
*At level 72 it does 61 every 1 second for 20 seconds = 1220 damage total
Note: 20 hits in total.

Nature's Mist:
*At level 51 it does 40 every 1 second for 20 seconds = 800 damage total
*At level 59 it does 47 every 1 second for 20 seconds = 940 damage total
*At level 67 it does 55 every 1 second for 20 seconds = 1100 damage total
*At level 75 it does 64 every 1 second for 20 seconds = 1280 damage total
Note: 20 hits in total and deals poison to enemies surrounding target.

Piercing Shot:
*At level 75 it does 64 every 3 second for 20 seconds = 428.8 damage total
Note: 6.7 hits in total and deals poison to enemies surrounding target.

As a result, the more DoTs you stack on increase your chances of killing the monster quickly. Even when you miss a few shots, these will still be doing damage. In addition to the DoT sticking, the initial shot does a small bit of damage when used.

Note: DoTs will decrease the health, but will not kill the monster. It will decrease the monster's health down to 1.

As you add empowerments towards these DoTs you will help increase the duration, sp consumption, or decrease cooldown. This will greatly improve your DoTs.
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