As it was said before, speaking about 1on1 is pointless. The one who losses an 1on1 fight is the one who runs out of money earlier (so can't buy more stones). Lol.
The issue about Clerics is that they can make everything a good tank - even an lvl15 mage. Saying crap like "absorb lasts 30 seconds and only absorbs an X amout of damage"... That "only X amout" is actually more than the max life of any class on 5 level higher than the casting cleric. And 30 second is far enough, as long as the cooldown is less than 30 sec (and it is, or? O.o).
Team battles are just a hunt for supportless and low leveled people. Focusing Clerics is out of the question, they can't be killed fast enough, and if you succeed killing them, in max. 8 seconds they're back (that's a laggy respawn + the idle state).
And i feel PATHETIC when i'm running around trying to get close to lvl20 mages from their black-point (their back of the camera) to 2 hit K.O. them. But that's the only way to kill someone in the current PvP system - as long as the clerics are doing their job properly.
In the end, the guild winning (if the guilds have around the same amout of same leveled people fighting, of course) is the one posessing more and better Clerics, and i don't feel that's right.
A Guild War should be a Guild War, not a Cleric War.
@ Rokaraged, his first post: healing animation being canceled is not an issue. All skill animation can be canceled after the effect (eg.: projectile, buff, heal, damage) is done. Fighters can cancel every one of their skills, i can release 4 damage-dealing spells into you while you hit me twice. In this point of view, Clerics are in disadvantage because they don't have too many attack skills.
Last edited by Revy; 07-06-2007 at 12:41 PM..
Reason: Reply to Rokaraged added.
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