Originally Posted by Dynamics
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What's the point on getting endurance on other characters then? What I'm proposing will make the stats more versatile for all classes. Laffy's argument was self defeating. She argued that it was balanced that a cleric doesn't get double the critical rate from spirit. While that's all well and true, what's the relation between her critical argument and my block one? Her example isn't even on the same line of thought as mine. I'm asking if a stat would be more fair if it benefitted all classes equally. Endurance doesn't do this. Only shield users get block from endurance, making it a less worthwhile stat for non shield users. I could hardly call that balanced.
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Well, I meant it to be more of an example for my argument. Spr for clerics and End for DDs are two examples of stats not benefiting all classes equally, and my argument is still that a stat really _should not_ benefit all classes equally.
BTW, I actually think Fiesta is already more than fair with the stat bonuses. In Diablo II, Sorcs get get 4 HP per vit while Sorcs get 2 HP per vit. In D&D, a magic user will typically get something like 1d4 HP per con, while a fighter will get 1d10 or 1d12.
"Unfair"? Yes. But there's a reason why many RPG makers think "unfair" is the way it's supposed to be.