The blocking/evading half the time thing was only an example. I couldn't be bothered to say "imagine the archers blocking 3 hits every 20 hits and evade another 4 hits every 20 hits..." etc. My main point of that would be the archer may be able to block/evade as much as a shield user can block.
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Fighters, clerics and archers/mages are unique, and still capable in their respective fields of tanking, support and dealing damage, regardless of whether or not you give them block.
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If it's not going to make that much of a difference, why implement it then? If you're talking about adding such little block rate that's not going to make much difference, I don't see the point in adding an element that won't make much difference to the game in its current state.