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Old 04-03-2009, 08:06 AM   #3
Gandalfa82
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In-Game Name: Raimund
Server: Teva
Posts: 126
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you also run into problems like this:

I play a Fighter who groups with a Cleric and either a Mage or an Archer at all times. Of course I am the tank so I have a End/Dex build.

So using a 1h sword for example.

1h sword does me good due to my tank spec so I would pay more then my friend who solos and is str (26 spr). But the 1h Sword (lvl 50) has stats of +25 Str, +25 Spr, +25 Int. This is a perfect weapon, (stats can not go beyond 1/2 level) But myself not caring about the str/spr and what fighter needs int? would pass on this for a weapon of 1h +20 End, +20 Dex, +spr or str is a great bonus but it is just that a bonus.

As you can see the weapon in question would have a very low value in my book and my friend who is 2h, but to someone who is 1h Semi-tank would be ideal.

The only way what you propose could happen is if you went with the NPC base price. Then have a x,y,z% factor for the different type of Greens in the game. 5 or 6 per weapon each with different stuff. You really would just need x, y, and z% changes because of the way the items are set up. But each one of those names would have to have a increase in price due to the increase of basic starts. Then you would have to add a price for Stats, this would need to be done in stages. +int for anything but a staff and wand would be a 0. +other stat would have a set price either per point or % per point. A License that is uncompleted (without any +crit) would be a negative to points. +1 Crit +g%, +2 Crit +g.5%, +5 Crit +5g% style increase for the +crit. Any License other then the one giving the +Crit would be a negative point (this prevents someone from putting something they need on it to level up with). A +1 would have to have a +e% while a +2 would be even more all the way up to +9. Yes this would get very complicated very fast.

Armor is a different story, Green and NPC are the same except Green can have + 1/2 level stats. So you would again add the stats into this the same as before and the +1 - +9 as before. But if the green was without stats or +int while being non mage item then the price would have to be NPC price due to being the same as a NPC item.

Scrolls, Stones, and Potions could be done to a certain point but the only true way to do this is to take the price of items at Nina for the items for everything you make. This would cause these items to go up in price very much from where they are now when you start to think of how many tier 1 items you will have to buy (and then factor in the Composition price) to make one Tier 3 or 4 item.

Materials would be the easiest and to be truthful it should just be half of what Nina sells them for and what a NPC buys them for to be fair for everyone.

This is why noone has yet to do this, because it will have to be updated non stop and would also require a lot of time and input for people.
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