I agree there needs to be some tweaking. As a mage I don't have a snowball's chance in Hell in the PVP KQ - cast time and cool down are my greatest enemies followed closely by the fighters and archers who gang the mages because everyone knows mages are squishy by nature.
And, as stated, by aoe is only worthwhile against mobs who don't have sense enough to move as soon as they see the animation at my characters feet.
PVP KQ has made me think a lot more about leveling my archer so that some day I might actually have half a chance at coming in someplace closer to the top of just 1 PVP KQ.
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