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Oh no! The Mages aren't a perfect class...
:rolleyes:
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That sarcasm is both idiotic and unnecessary. I did not complain about them not being perfect but more about being so shafted they're next to impossible to play.
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I really don't understand this argument. Why do you need to use Mind Drain so often anyway if it's only useful for PVP? The reason why it has a longer cooltime is so that it doesn't unbalance PVP... >.> I can't even imagine how I'm supposed to PvP at all if a Mage is Mind Draining me every 10 seconds.....
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Who said about about reducing the cool down of Mind Drain to 10 seconds? As far as I know, it is at about two minutes, maybe three (maintenance going on so I can't check). It is only useful for PvP BECAUSE I can not use it often. It would be nice to be able to use it outside of PvP as well as inside.
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False. Actually depends on the level. I started playing out as an archer. After the cap raise (and even before it), I had the hardest time finding parties because I was an archer who didn't have Nature's Mist (so the mages out-damaged me) and the mages had Frost Nova anyway, which was preferable to Nature's Mist. At least Outspark changed the cooldown time to Nature's Mist and Multishot so that it's actually useful. But still, until Archers get their 2nd AoE debuff (at level 75), it's hard to see Archers outdamaging Mages.......
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Like I said, I was not sure whether an Archer can out damage a Mage or not. And that may just be you. I have seen Archers who have out damaged me and I am sure I can out damage a few Archers myself. But I don't really care about Archers, the biggest problem is any class out damaging the Mage.
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That's the whole point of partying with other people. =.= And Frost Nova and Inferno do a lot more damage than Nature's Mist...
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I can rarely find a party for anything I want to do. And more often than not, the party is already full. Yes, of course they do but the cool down on Inferno is twice as long as the cool down on Frost Nova even with an empowerment and you have to sit there and cast it. Meaning, it is close to being useless unless you're capable of tanking mobs easily. Of course, the only way to do this is to buy a lot of cash shop items. Something I am incapable of doing.
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If you wanted to kite, should have been an archer. I don't see the other classes complaining about not being able to kite. Hell, clerics can't even pull monsters from afar... =.=
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Why would I play an Archer? The only class I enjoy playing is the Mage. Not to mention, it is the only class I am good at. I mean, I'm fairly decent at being a Cleric but that just isn't my thing. Um... Clerics are not supposed to. Their job is to heal and support the group. And they don't have anything to complain about except their lack of damage but if you allowed them to deal more damage they would be just as overpowered as Fighters are now. And who cares about the other classes? I don't because I don't play them. I only care about improving the class that I do play.
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No, the Mage class is not perfect. But in fact, probably none of the classes are. Archers have been complaining about their missing skills for as long as I can remember. Clerics too. There is a REASON why the Mage can't do all those things or has certain limits to certain things. Other classes do too.
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No class is perfect and that is fine by me. But the Mage is the most underpowered class in just about every game I have ever played. Yeah, there is a reason and it's called people whine when they get beat so we get beat by the nerf stick until we're useless. And again, I am not here to advocate other classes because I do not play those classes. If others have problems with those classes than they can speak for them but I will not. Again, realize that this is the "Mage rant" not the "Cleric rant" or "Fighter rant" or "Archer rant".