Thread: Mage rant.
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Old 04-01-2009, 05:19 AM   #2
Ralath
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Oh no! The Mages aren't a perfect class...




Originally Posted by FabledWaltz View Post
Cool downs
There is no reason why I should wait several minutes just to use a spell that barely has any use outside of PvP (Mind Drain).
I really don't understand this argument. Why do you need to use Mind Drain so often anyway if it's only useful for PVP? The reason why it has a longer cooltime is so that it doesn't unbalance PVP... >.> I can't even imagine how I'm supposed to PvP at all if a Mage is Mind Draining me every 10 seconds.....

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Damage
Out of all the classes, we're practically the weakest (next to Clerics). I would say we're slightly above Archers but since I rarely ever get partied with them I can not say for sure.
False. Actually depends on the level. I started playing out as an archer. After the cap raise (and even before it), I had the hardest time finding parties because I was an archer who didn't have Nature's Mist (so the mages out-damaged me) and the mages had Frost Nova anyway, which was preferable to Nature's Mist. At least Outspark changed the cooldown time to Nature's Mist and Multishot so that it's actually useful. But still, until Archers get their 2nd AoE debuff (at level 75), it's hard to see Archers outdamaging Mages.......

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Usefulness of Spells (or lack thereof)
Frost Nova and Inferno. While not exactly "useless" they're not exactly the most helpful or beneficial spells in our repertoire either. Why? Because a Mage can not tank (not without some serious cash shop items) and we certainly can not kite mobs with them either (this is a reference to the Archer's AoE ability). And more often than not, you won't need to cast both if there is another Mage in the party.
That's the whole point of partying with other people. =.= And Frost Nova and Inferno do a lot more damage than Nature's Mist...

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Kiting
Why is it, that only two of our spells allow us to kite? Everyone else can pretty much cast a spell or use a skill while running where as we get Lightning Blast and Lightning Bolt and then we're forced to stand there and get slapped around like a rag doll. Admittedly, kiting is not very effective for anyone but Archers because they can AoE while they run so taking down multiple mobs is fairly for them. I say this because if you kite, there is a GOOD chance you're going to run into a lot more monsters. As a Mage, that means you're boned. Don't just make two of our spells a "cast-on-the-run", make them all that way.
If you wanted to kite, should have been an archer. I don't see the other classes complaining about not being able to kite. Hell, clerics can't even pull monsters from afar... =.=



No, the Mage class is not perfect. But in fact, probably none of the classes are. Archers have been complaining about their missing skills for as long as I can remember. Clerics too. There is a REASON why the Mage can't do all those things or has certain limits to certain things. Other classes do too.
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