Originally Posted by KY_Jelly
|
if you think of agro on a scale of 0 to 100, nature's protection lowers it to 1.
it makes you the lowest priority on the monster's list of threats, but doesn't completely erase the threat (so you have no use for it solo'ing)
there are a few exceptions to this rule, the most common being in the Mara KQ. for some reason casting nature's protection after pulling one of them will cause them to stop completely, even if no one else has attacked it. sometimes even a taunt cant get them to move, the boss has to be physically attacked again to invoke agro.
|
The extreme opposite is the Millenium Robo, casting it doesn't stop him from chasing those poor, poor archers. He has a fetish for archers and its diffficult to aggro him with the Snearing Kick (second level) when he is.