Questions regarding in game mechanics:
(Combat)
-How does DEX/AIM effect the ability to hit a mob?
-What multipliers are applied to level differences between player and NPC? Are these differences recognized based on level, or a difference in base "aim"?
-How are resist checks performed? Example: When a necklace says "25% poison resist) is that an actual 25% chance to resist? A 25% increased chance of basic resistance? Also, if the latter, what is the base chance of resisting a spell regardless of gear?
(Enhancement)
-What is the base chance of success for stage 1 enhancement (0-3), stage two enhancement (4-6) and stage 3 enhancement (7-9)? Are these basic chances of success varying between tiers?
(Bugs)
-Is there a plan to fix "stun gliding" where a character who is stunned while on the move is unable to be attacked due to being "out of range"? The only time stuns work is if they're applied to a stationary target. Any target which is moving who is stunned (Archer for example) actually becomes in vulnerable.
I would appear that the players "sprite" is not in sync with the actual location, and thus, there is the discrepancy.
Suggestions regarding in game development: (please leave feedback)
(Combat)
Any chance of a fighter getting a ranged attack for the sake of pulling? It doesnt need to do any damage, but maybe a ranged single target "taunt" type of effect.
This game needs a total PvP revamp. If you would like to work directly with me on this issue, I can speak to your game development department via conference call. PvP in this game is a huge failure. I would really like to see it fixed.
Any thoughts on dual wielding fighters? There are only two viable specs, sword and board, and axe. 2h swords are useless.
Any thoughts on archers with melee weapons? Shooting from point blank range makes being an archer not so much range.
Any thoughts on mages with shields? Staves = more damage. Shield = more def?
Any thoughts on clerics with staves? Staves = more healing. Shield = more def?
Right now, there is only two classes that can hold 6 key items. Sword and board fighter, and cleric. There is no real variety when playing a class.
(SC Shop)
I know you guys need to make your money, and you removed permanent items to keep the monthly profits high. Basic business. You want the steady income, and avoid scams and inactives, but we need more content that lasts forever besides mounts (which you have to feed) inventory slots, beauty coupons and sex changes.
Heres some ideas:
-Permanent addition of bank slots. (I know you guys dont do this so players lock items inside then time expires and have to repurchase to get them out).
-Permanent guild bank slot additions.
-Permanent functionless avatar. Only useful for looks, but to disguise armor.
-Permanent armor dye. (Players can change the color of their armor)
-Always cool mounts (like pegasus) for sale.
-Always cool non-cartoon/anime avatar for sale (like dragon suit)
-Multiple weapon skins (the new ones are so ugly)
-Mini houses that recover SP/HP faster than standard house.
-Have a larger selection of avatar for sale.
I know what you guys are trying to do. However, these types of marketing tactics will fail in the long run, believe me.
1) Trying to add permanent items that require other SC items to make them use able doesnt fool anyone. EG: Mounts/Wep skins
Instead: Give us some actually permanent useful items. It doesnt have to be "everything", just something like permanent mounts that never need food would really help establish trust and keep repeat customers.
2) Trying to make items exclusive for limited times only so that people will buy them right then and now only works on players with a lot of money.
Instead: Build of a solid group of "always available" avatar. Once you have a multitude of these for sale, then do your "once in the lifetime" deals every so often. Right now, there isnt a solid foundation of avatar. People who rely on their parents money for example, are not going to be able to always get money immediately. Leave some cool stuff available always for sale.
3) Spamming in game about releases in SC shop is irritating. How about, every time a player logs in to the game, they receive a message about new releases? To be honest, every time that sound goes off it startles me.
I think thats all I have to say/ask. lol.
-Zevra the Lionhart (Teva)
__________________
-Zynne (Arcanist of Teva)
No longer enhancing. Thanks for your business!
Now enhancing +9 items! For more info click HERE!
|