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Old 10-13-2007, 04:37 AM   #5
rokaraged
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In-Game Name: Renin
Current Level: Renin- TEVA THE RENIN ON BIJOU IS A IMPOSTER
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Originally Posted by Dynamics View Post
Since you're into soloing and you don't care so much about pots, I suggest you base your build on damage. When grinding on your own, having a high offense is important. Most monsters in Fiesta deal high damage regardless of your defense, and being able to dispose of them quickly is the best way to reduce the overall damage dealt to you. A good offense is quite often the best defense. Killing monsters quickly also means you're gaining experience at a faster rate.

I'm going to recommend full spirit if you're into dealing criticals. The strength from this build won't show til later, but it definitely isn't regrettable. A lot of people will argue that not putting points into endurance or strength is foolhardy. I laugh at them. At the higher levels, your natural base damage is so high (roughly 1000), that 60 or so strength (60 or so damage) is somewhat negligible. The same can be said for HP, although, the block from endurance is something that shouldn't be overlooked.

Another build you could try is putting your points into strength early, then following with spirit. If you don't have the patience or commitment, points into strength in the early levels are very useful for boosting your damage. The plus side with strength is the consistency in damage, and it's practicality in the lower levels. Eventually the benefits will wear thing at around level 30, at which point you should begin investing for that 25 spirit to gain the 5% critical. If you don't mind a slight damage nerf early, putting 25 points into spirit first isn't too bad either.

Don't despair too much over stat points, however. Since Fiesta has a natural stat gain system, bonus stats don't benefit you too much in the long term. Whether you put all your points into strength, spirit or endurance, you'll find that at level 50ish you'll be on par with any other fighter wearing the same equipments.

As for your skill empowerments, investing 5 points into power hit's power, along with slice and dice (hoping that you don't require a one handed weapon to use this though, if you do then disregard empowering it completely). Dealing criticals on either of these skills can be disastrous for any enemy. Pretty much just invest into power, power and power for damage.

An alternative is to invest into cooldowns, which will mean more oppurtunities to get that elusive, devestating critical in.
No offense at all to you Dynamics,, but i would have to disagre with some of tihs.
-I would disagree with the full offense thing, Sure it the faster the better in parties but shield tankers can solo much more efficiently then 2handers.
- Str's effects regardless of level early or late game are negligble if not even noticeable I seriously DON'T RECOMMEND any points at all into Str until you get 25 Spr
- Unlike STr, end gives a nice hand early and in mid game, but as dynamics said the health bonus becomes negligble later on. The defense bonus from level 1 is worthless...
- What i usually recommend to ALL fighters if their not going full end is atleast 25 spr, and 5-10 dex. Afterwards almost all the stats become USELESS to an extent so your free to pick what you want to raise.

Skillwise
-What i recommend
5 points in damage for SliceNdice (1handers) or powerhit (2handers) you may add points for cooldown time too.
10 points for devastate ( either pick damage, cooldown, or stun time)
5 points for vampiric strike
-What I concider optional but helpful
increase duration on, vitality( a big MAYBE) bone slicer or FatalSlash
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Last edited by rokaraged; 10-13-2007 at 04:43 AM..
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