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Old 10-12-2007, 10:24 PM   #2
Dynamics
Karasian Solider
 
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In-Game Name: Dynamics
Current Level: OVER NINE THOUSANDDDDDDDDDDDDD!
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Posts: 572
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Since you're into soloing and you don't care so much about pots, I suggest you base your build on damage. When grinding on your own, having a high offense is important. Most monsters in Fiesta deal high damage regardless of your defense, and being able to dispose of them quickly is the best way to reduce the overall damage dealt to you. A good offense is quite often the best defense. Killing monsters quickly also means you're gaining experience at a faster rate.

I'm going to recommend full spirit if you're into dealing criticals. The strength from this build won't show til later, but it definitely isn't regrettable. A lot of people will argue that not putting points into endurance or strength is foolhardy. I laugh at them. At the higher levels, your natural base damage is so high (roughly 1000), that 60 or so strength (60 or so damage) is somewhat negligible. The same can be said for HP, although, the block from endurance is something that shouldn't be overlooked.

Another build you could try is putting your points into strength early, then following with spirit. If you don't have the patience or commitment, points into strength in the early levels are very useful for boosting your damage. The plus side with strength is the consistency in damage, and it's practicality in the lower levels. Eventually the benefits will wear thing at around level 30, at which point you should begin investing for that 25 spirit to gain the 5% critical. If you don't mind a slight damage nerf early, putting 25 points into spirit first isn't too bad either.

Don't despair too much over stat points, however. Since Fiesta has a natural stat gain system, bonus stats don't benefit you too much in the long term. Whether you put all your points into strength, spirit or endurance, you'll find that at level 50ish you'll be on par with any other fighter wearing the same equipments.

As for your skill empowerments, investing 5 points into power hit's power, along with slice and dice (hoping that you don't require a one handed weapon to use this though, if you do then disregard empowering it completely). Dealing criticals on either of these skills can be disastrous for any enemy. Pretty much just invest into power, power and power for damage.

An alternative is to invest into cooldowns, which will mean more oppurtunities to get that elusive, devestating critical in.
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