Robo is easy as long as people generally know what they're doing. DDing classes should be AoEing as much as possible while fighters tank and clerics heal. As long as you have a couple of good tanks and competent clerics, you'll be fine. If you're in-doubt about whether or not you can win, it doesn't hurt to get someone to declare being runner, kindly reminding people of what to do if they're not doing it (kill vivis and archers first, don't leave room yet), etc.
I loved doing robo. My fighter is tank-built and teamwork is absolutely essential in robo. It's not like MD where you can have two really good tanks, two clerics, and you're good. Once I was capable tanking, I never had failures unless things were really, really bad (runners going into rooms or through the middle, clerics not healing, etc). And I didn't even have to scroll up. Like it was mentioned, robo lets you separate the competent players from the incompetent. I got a lot of friends from robo that I still quest with from time to time.
Imho, you only need one runner though. If multiple people are running, chances are, the trains will crash with each other, and it never ends well... Running isn't always necessary (I've done robos that had no runners successfully), but it's the best thing to do. Just don't get an incompetent runner. A lot of people who volunteered to run had no idea what they were doing and ended up getting us all killed. Too bad I was usually tanking robo because everybody wants to kill robo, regardless of how much time is left on the clock.
I agree that it's best not to get up too fast, but if you don't see a lot of people around, get up. There's nothing worse than losing robo because everyone's hoarding their hearts, hoping for other people to get up. And it happens more often than you would think.
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