^ Ahh, I see, thanks for the set item explanation (:
I agree that PvP is slightly pointless in terms of pure PvP. Most people go in there to either settle a score or play with friends instead of really PvPing. Guildwars, imo, are actually alright because the guild is there to help make it fun.
PvP is determined by only a few factors, the biggest of which is level, stats, skill empowerment and armour. "Skill" doesn't really come into play in Fiesta PvP, because with limited skills and no combos there really isn't much to do except press buttons in an order that makes sure there is as little pause as possible between skills. Stones are also huge in PvP, because once somebody runs out of stones they will basically die at some point (unless they run to the stone merchant and restock xD). That's what I find most annoying about Fiesta PvP.
>edit
Oh yes, if they were trying to make Fiesta less "carebear" with the PvP/abyss changes, they failed.
What it did was make Fiesta unbalanced and the community unhappy. I'm glad they're trying to fix it by slimming down the level brackets once again for the dungeons, but they really need to revert it back to how it had been before. It was fair and square with the 10 level bracket, there was no need to change it.