damage = (weapon damage/5 + enhanced damage/6 + base strength/6 + .9 true (free stat) strength) x (player level-enemy level) - .9 (true (free stat defence) + armor defence/10 + base defence/3)
Needs refining, but that's what I've established. Works for EvP as far as I'm concerned and only for enemies lower than you.
/joke
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