Here is what I would/have empowered:
5 points into cool down on Magic Missile. (1)
5 points into cool down on Frost Nova. (3)
5 points into cool down on Inferno. (5)
10 points into cool down/damage on Fire Ball. (4)
10 points into cool down/damage on Magic Blast. (2)
5 points into duration on Mind Drain. (7)
(Optional?)
5 points into duration on Stifle. (6)
I'm not too sure about Stifle because I haven't been motivated enough to get to that level but it seems worth it if you intend on PvPing a lot. I had a friend of mine cast it on me and it took me forever and a day just to cast Magic Blast so that would be very helpful against clerics and maybe even fighters. Definitely a pain in the ass to other mages.
You won't be able to empower all of that until about level 91 but I've gone ahead and put a number beside each one to show which ones I believe should be empowered first. Good luck.
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