I solo but I'm still doing 25spr rest int
then end got into mage builds because some people just dont like the low def and low hp
but also because of how I see most people play
THEY JUST STAND THERE TO TAKE HITS FROM MOBS WHILE WAITING FOR COOLDOWNS
run f00s!
I do this kite/trend fighting method and if the slow from icebolt sticks I don't get hit, otherwise I just get hit once or twice and that's not a big problem.
Having 25spr and rest int gives me high damage and a really good crit rate which then doubles my already high damage
25 spr = +5% crit
so that 5% + 6% from wand + earrings + and then if you have +crit CS items = 11% crit + (earrings depend and I don't know about CS items)
I only have like 9% crit right now but it actually crit like 70%+ of the time.
High damage + awesome crit rate = I can kill a mob under 10 seconds without getting hit and thus I don't need end.
If I you want a bit of end, mages can be versitle and just change any int gear that they have on into end.
Also, since I don't get hit often I rarely use stones or potions which thus saves me a lot of money.
I have like 3 stacks of t2 potions from KQs and the HP ones are pretty much full heal...
Instead, I think that adding end is more AoE mage. If for some reason mobs don't die after you frost nova, inferno, and magic burst and you draw all the aggro, there is a chance that you can survive until the fighters mock or devastate back aggro. Counter argument I've heard for that though is that everything WILL die after those 3 AoEs so end actually still isn't needed.
Last edited by koager; 08-29-2008 at 01:12 AM..
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