In KQs I try to rush and rambo with my fighter, drawing mobs away from everyone behind me with mock and kick. If anyone dies, it's my fault for not holding the aggro. A tank is responsible for protecting the group, and if he fails that it's no ones fault but his own. I remember rushing the KQ, mocking and kicking everything I could, the mobs would follow pretty far, but the moment people started taking hits, I just had to stop, mock, and let the group kill everything. Although the key part of the rush is to get there ASAP, it's best not to be careless as the tank leading, as you've completely jeopardized the point of everything. As Loveless said, the number of people you're left with count too. Losing one person during the rush could lead to a chain of misfortunate accidents, and your KQ may not recover from it. Whether you save yourself 10 minutes or not, successfully finishing the KQ is your real priority. It's an MMO, take it easy, take it slow, you're meant to be relaxing.
Last edited by Dynamics; 09-24-2007 at 02:17 PM..
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