I very much agree... but in light with what Lilly said, even IF a cleric per party were promised for each KQ, there have been many circumstances where it's impossible to keep everyone alive. If I'm spamming my heal down to the moment it cools down and people are still dying its frustrating to get a barrage of complaints or "sighs" implying I'm slacking off. There is a reason we get 3 lives in KQ's, people need to realize this.
One example is people spreading out at a far enough distance that I'm literally running a back and forth marathon attempting to keep my otherwise great teammates alive. It's really nice to stay back and help out someone who accidentally(?) pulled a stray mob while zipping through Maras, but try to keep an eye on the radar and if you're going to pull agro, please be near the rest of the team @@.
It's also especially hard when the main tanker is in another party. Targeting them for the heals becomes even more difficult when fighters in my party are tanking up front (rather than behind) and trading agro randomly with the main tank. Without the main tank in my party it's not as easy as clicking the bar on the side to get back to healing him/her.
Otherwise, I've had my fair share of close cases and down-to-the-wire moments that have ended up okay, and lately I've actually had some pretty successful runs through KQ's so it's been good.
Just had a few things to support and add to the convo haha. Happy grinding everyone
