Originally Posted by Andromeda
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This is normally the case but you are going to eventually run into Mara KQs that are missing a class.
Example if you enter a KQ and there are no fighters you are going to have to have the cleric with the highest HP/Def clanking.
Or you enter a KQ without a cleric you really have to be careful of what you are pulling and not to be pulling too many enemies at once.
If the KQ lacks a Archer well a Mage can pull but its far more risky. You just gotta hope the real bosses are close to the staircase. If you manage to end up pulling the fakes a simple suicide to the other side of the ship to pull them out the way works.
A Mara KQ lacking mages wont be a problem at all if there are a couple of archers.
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A KQ with a fighter that doesnt know how to tank Tank = No Tank
The test is ideally "designed" to teach them how to play their class... also a little strategy in the KQ... instead of just throwing them in the deep end and hope they'll survive... XD
maybe a little walk through like the F10 Help function (not that i've ever read it, but the option's there)
EDIT: @Hrae - that sounds like an awesome idea~
My fighter is still Mara-able....