Originally Posted by Hessah
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They need to make an in game guide... where you have pass the tests before u're allowed into KQ..
Fighters: if u fail the tanking task, or not fight behind marlone/mara, u're not allowed to go in KQ...
Clerics: if u choose to tank over heal, you're not allowed in KQ
Archers: a pulling test, and the ability to stay on the deck if there's already another puller
Mage: just stand at the back and fire away...
seriously...
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This would be a wonderful idea. I had an MD where none of the tanks wanted to tank. We all got to MD and everyone was tellin a tank to go. None went, at all for 5 minute. I had to clank to even get anyone fighting -.- And I fail at tanking so that didnt turn out well...