View Single Post
Old 09-16-2007, 04:28 PM   #1
Chriszed
Mushroom Fighter
 
Chriszed's Avatar
 

In-Game Name: Chriszed
Current Level: Higher than you!
Server: Teva
Posts: 26
Chriszed is on a distinguished road
Chriszed's Archer Guide!

Hello I'm Chriszed. Yes I know Introductions are pointles. BUT DON'T SCROLL DOWN THE PAGE. Why? Because this is one of the first Archer guides. And I want to Make my point clear. Ok. I know I'm a noob. I was only lvl 25 in CB and am now lvl 20. But that doesn't matter. Sure there are higher lvl archers than me. But does that matter. NO! They don't care. They probally don't even post in the Archer forum. Listen if you go to the Cleric, Fighter, or Mage Section. You'll see tons of guides tons of posts tons of people helping other people. What do you see here. People complaining about how Archers SUCK! Well, I WANT TO START AN ARCHER REVOLUTION!


It won't take a genius to know that Archers are underpowered. But when used correctly an
Archer will be able to pwn anyone and anything. Sure they lack the Dmg of a Mage, The Defence of a Fighter, And the sheer invincibility of a Cleric. But they have one thing the other classes don't have. Evasion. People will say CHRIS YOUR CRAZY. But evasion is good. Perhaps it's better than good. In the First part of this guide i will show how effective an Archer can be in a party. So without further ado here's Chapter 1.


CHAPTER 1

People point out that Archers are leeches. They only stay in a party to steal exp. NOT TRUE. When an archer is used properly they kick ***! I hope you other classes are reading because here's why an Archer is invaluable to a party.

MOVE #1- RAIN AND PAIN

Archers get the skill multi shot at lvl 20. So what. Look at it like this. At lvl 20 they also get nature's protection.(decreases agro) These two moves are brothers. HECK! EVEN MORE! In a party. Lets say you were killing orange monsters. You had a Cleric, Warrior, Mage, and Archer. Let's say around 5 charged at you. The rest of the party are focusing on one person. The fighter is going to spam taunt, the cleric is going to heal, and the Mage is going to attack whatever the tank is attacking. Whats the archer doing. Probably the same as the Mage. This is what the battle would look like:

S S S S=Monster
S T S T=Warrior
A=Archer
A M=Mage
M C=Cleric
C

Okay. That looks pretty basic. The cleric in the back Tank in the middle of the guys, Archer not too far from tank and Mage in between Cleric and Archer. Let say the Mage uses an AoE move. The skeleton will charge at the Mage. Kill him. Got to Cleric and kill him. Then the party is gone. But lets say the Archer AoE's. He can multi shot then right after use natures protection. That means the monsters get hurt but still attack the Warrior. If the fight lasts long enough do it again.(you can also do this with nature's mist)

MOVE #2- POISON POP.

Well this is another variation of the Rain and pain. Same setup but lets say they were fighting only 4 monsters. This time instead of arrow rain the Archer uses his poisons on one monster. And on the way adds some Aimed and Power shots. When the monster comes he runs towards the tank and uses nature's protection. Now when your skills recharge continuously attack the monster with power shot, followed by nature's protection. That monster will be dead very soon.

MOVE #3- QUICK SAVE.

Now lets say the party is in trouble. And needs time to recover from a monster attacking the Cleric. But there is still 3 monsters remaining. Pull the monster that no one is attacking. Run into a save area with lots of tree or other obstructions around them. Run through them. Occasionally shoot the monster to regain agro. When your party is ready use Nature's Protection then run towards the tank. DON'T CUT THROUGH THE PARTY. The monster will attack the closest person other than you. What if you got the Mage or the Cleric. That whole thing was pointless.

Move #4- AGRO ATTACK.

Say you really need to kill a monster FAST. Simply use these moves in THIS ORDER.
1. Power shot
2. Aimed shot
3. Bone shot
4. Fury impact
4.5. Multi shot.(only if you wont hit any monsters.)
5. Other damage skills.
6. Natures protection.

That should take out a very large chunk of the monster HP while still sending it back to the tank.

Move #5- MAGE MAYHEM.

This requires a suicidal Mage. And I mean only one out 100 Mages will agree to do this. Pull a monster with your poisons. Then tell your Mage to hit him with their best spells. When he's done pull the monster with AIMED SHOT FIRST. Then your other moves. If you got 2 clerics one should heal you. If not use pots and stones. When all your moves cooldown do the same
thing. Continue it but i doubt it will last long.

Those are 5 moves right now an Archer can pull off in a party. Showing how effective an Archer can be in a party. Almost all of them Require you to use nature's protection. SO GET THIS SKILL. There are two ways. One from the quest. The other from fame. Do whatever you want though i suggest the quest so you can save your fame and get some good exp.

CHAPTER 2

Now the reason I put the party section first is so that other classes will read it and then know how effective an Archer is in a party. Now Time for the solo part.

All the Gm's say that later on Archers will rock. I believe them 100%. But they can still rock. Even at lvl 20! Here are some tricks to help you lvl up while soloing!

MOVE #1- COVER CANNON

No. You don't need to play a shooting game to use cover. In fact cover in this game is really effective. Lets say you are killing Joker Kebings in Sea of Greed. There is that forest right beside where they spawn right. Now what you want to do is click on the monster. Make sure you have to shoot through about 2 trees. The trick here is actually a glitch. YOU can shoot through the tree's but the KEBBING has to go around. See. You can get an extra 2-3 shots before it gets to you. Enough to kill it.

MOVE #2- KITING KILLER

Kiting is in almost every game. And it's very straight forward. I only recommend this on maps where there is an open field. Now remember Archer kiting is different than Mage kiting! In Mage kiting you would run attack run attack run attack... But for an Archer First start like this. Use Your Highest damaging move, with the longest range. Then poisons. Then highest damaging move. Now run. Run until your move cooled down. Now turn and kill the monster. This is good if your trying to save pots.

Now those are the two basic moves you need to know when soloing. Now I'm sure in later lvls you get better skills and wont need to use these but they are still very good to know and master.
Chriszed is offline