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A *different* guide to cleric builds…kinda…not really
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07-09-2008, 03:44 AM
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Eru
Marlone Captain
In-Game Name: dunno
Posts: 283
Originally Posted by
secbro18
Regarding "clanks"
Clerics cannot tank efficiently, even in lower lvl parties and KQ ( like Mara KQ at lvl 17-25) because they cannot taunt/mock. Without taunt, they can't keep agro if partied with archers and mages that have higer DPS thus the archers/mages pull bosses and mobs and die. I've had first hand experience in KQ's where fighters don't taunt/mock and lose agro and the DPSers die. It would be the same with a cleric tank
If you want to tank, be a fighter. End of story.
Rest of it seemed good ( didn't read very much of it actually X.X)
lol...I agree...infact I think I said that, but in many more words
Originally Posted by
Loveless
You know you are bored out of your mind when you read every single word on Eru's long essays. :P
Overall nice guide. I can't believe I read it but it pretty much sums it up for a Cleric's "main" role. Now if only those wannabe-tank/DD Clerics would read this. >.>
in my defense, I *did* say only read if you were bored...I honestly cant believe anyone else read it either, much less replied
Originally Posted by
lvramire
Goood guide
Though I'd have to disagree a bit with the solo-Cleric Stuff. I hate soloing myself but with Cash Shop enhanced equips, you can rake in all the xp and cash from kills you do yourself.
tks...
tho I guess I should have mentioned I also haven't yet used the CS for weps, armor, or anything temporary (or without lasting effects like an exp card) so i guess i dunno how that would impact my opinions
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