Thread: New KQs ideas
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Old 07-05-2008, 05:40 AM   #8
kirbysprite
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Some of them have some good opinions.

Originally Posted by equis
No offense, but I don't like any of these ideas. They seem either a little unbalanced or not quite right for a KQ.

1. This is the best one by my opinion, but moving the beast seems a little boring. Perhaps defending it from hunters so it can run out to the wild?

2. This is a terrible idea from one point; mages wouldn't be able to do anything because without a weapon they can't cast spells and their strength is too low for a fist fight. The other classes might be able to do this one depending on the build.

3.This one, although it seems like a fun and exciting idea is rather too difficult for a KQ. With each class separated you aren't getting a variety in parties. Also, exploiting a classes weakness while they don't have support from another class seems too unfair. With clerics on a different path there is no chance for a revival or extra healing, which to players that have little to no defense will not survive and boss fights would be very difficult.
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Thanks cillia!

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