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Old 08-28-2007, 05:22 PM   #19
Allizar
Hero Slime
 

Posts: 12
Allizar is on a distinguished road
I am planning for the future,


Strength:
When you start strength is very effective, say you are level 5 and you do 10 damage every hit, If you put 5 points into strength this goes up to 16 every hit which is a major 60% increase!

However,

Now you are level 100, and you do 1000 damage every hit, if you put 100 points into strength then you only have a 10% bonus, instead of 60, this trend continues the higher you go.
Average damage per shot = 1100
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Spirit:
You are level 5 again and do 10 damage per hit, but you decide to put 5 points in spirit instead. This gives you a 1% increase to critical hits and a little sp and Mdef. A 1% chance of doing 10 extra damage(assuming critical hits are double damage) is a mere 1% increase in damage over time.

However,

Now your level 100, and you do 1000 damage every hit, you have put 100 points into spirit which increases your critical hit rate by 12.5%. Your average bonus damage from the extra crits would be 125/shot
Average damage per shot = 1125 (added benefits of SP and magic defense)

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Dex:
First off I have never missed a shot as an archer, my dex is my highest stat even though I have never put a point into it. The higher I get the more I will dodge naturally, and I will always have more dex then other classes. The higher you get the less usefull this will be, I would rather kill my opponent before he gets to me anyway.

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Int:
Useless for an archer

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End:
Adds hp, def, and shield block

HP/def- You may very well need to up this some, I imagine higher level bosses will have some form of AE's or ways to damage you at range, and you can't shoot if your dead. I will possibly put my points from class changes into this.
Shield block- useless for archer
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