Reply to Booya:
We are in different circumstances:
You are ok with the patch because:
1) clerics gets way overpowered, though I'd think you'd likely not admit to that fact - prior to the patch, a good cleric is already hard to kill even against cash shop users, now with the 1.5k+ heal 3k+ rejuv faster cast on recover & rejuv it's nearly impossible. Another point: you mention that its normal for cleric to receive extra damage on bash 7: HOW IS 1 HIT KO ON A GREEN MOB FOR A CLERIC NORMAL? A mage with fully empowered fireball have troubles with that.
2) you do not use as much cashshop as I do, when they play with $500 and tell me its gone it's no longer funny.
As to your statement about me doubleposting, I'm adding on more bugs rather than stating the previously mentioned again, and the reason for not simply using edit is due to the fact that some people do not check the first post twice.
As for the green flashy number associated with heal.... wth does it do? Don't clerics heal the same amount every time? Extra numbers simply lag slower machines some more.
In addition. "wtf double post" to you, check your previous posts before you accuse me of anything.
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Public Enemy of Outspark Inflicted with Double Post Syndrome
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