Here is my two cents:
Code:
|
Strength: 0
Dexterity: 0
Endurance: 90
Intellegence: 0
Spirit: 25
Damage: 0
Defense: 45
Aim: 0%
Evasion: 0%
Magic Damage: 0
Magic Defense: 12.5
Critical Rate: 5%
Block Rate: 7%
Maximum Health: 450
Maximum Mana: 125 |
Code:
|
Strength: 0
Dexterity: 0
Endurance: 115
Intellegence: 0
Spirit: 0
Damage: 0
Defense: 57.5
Aim: 0%
Evasion: 0%
Magic Damage: 0
Magic Defense: 0
Critical Rate: 0%
Block Rate: 8.25%
Maximum Health: 575
Maximum Mana: 0 |
Code:
|
Strength: 90
Dexterity: 0
Endurance: 0
Intellegence: 0
Spirit: 25
Damage: 108
Defense: 0
Aim: 0%
Evasion: 0%
Magic Damage: 0
Magic Defense: 12.5
Critical Rate: 5%
Block Rate: 0%
Maximum Health: 0
Maximum Mana: 125 |
Code:
|
Strength: 115
Dexterity: 0
Endurance: 0
Intellegence: 0
Spirit: 0
Damage: 138
Defense: 0
Aim: 0%
Evasion: 0%
Magic Damage: 0
Magic Defense: 0
Critical Rate: 0%
Block Rate: 0%
Maximum Health: 0
Maximum Mana: 0 |
Note: These builds are based with a level cap of 100 and the extra points from level 20 and 60 job changes.
OK! So there are some builds that a fighter can take. The 1 handed weapons fails miserably to the axe in terms of raw power and skill spamming(Since all weapons have the same attack rate when using skills).
Now, my main character as of now is a pure end build, with +9 1h Sword and Shield. Most of my items are END gear and I have quite a bit defence for my level(300 at level 24).
Now, coming from a veteran clerics point of view, I kill damn fast. I love going into Mara KQ and soloing the bosses while everyone lags behind for 1k exp each. But, that will probably end when I get into my level 30's. I do plan to have an axe to go with my 1 handed sword because I enjoy soloing more than being in parties.
Bottom line: If you can afford it, get an axe and a 1h + shield.