cool guide
Might suggest healing from a distance so if you get aggro, the Tank can see it easily and has more time to use an aggro skill.
Use stones/pots instead of healing yourself.
Know when to tell your party to STFU and use their own da** stones and pots. I've seriously had 2 DDs on the edge of death who barely survived after they pulled aggro. Mobs went back to tank and as I'm too busy spam-healing the tank, they blast away with maybe 50 HP left. They catch aggro and they both die.
Know your limitations. If you're lagging or if the party is in a too high-level area/pulling too many monsters, say so. It'll save you having to cast revive a few times.
If you do get aggro, don't act like an idiot. If it's something you can manage without dying too easily, head towards the tank and wait for Mock/kick. If it's something that might kill you, feel free to run but give enough time for the rest of the surviving party (if any) to find a safe spot.
Know how to use stones effectively. Stones heal a set amount of HP per level, get to know about how much it'll heal and use them effectively. Keep stones and pots on a handy button.
Learn how to cancel spell animations.
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