Originally Posted by +Tequila+
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+5 points into bash is very much worth it my bash was +300ish dmg with +5 points at lvl 57 ^^..since S.M.H we get only get two attacks an the second one bein a lvl 40 skill jus sucks empowering bash is very important.
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Well... since you said so, guess I'll stick to chucking my 5 points in. xD I was wondering if chucking 5 points into cooldown of Bashing would be worth it so I can bash more. I forgot what the original cooldown was though.
Originally Posted by Triumph
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For parties: Generally a cleric will play as support. However, in higher level grinding, there's usually just one tank. You can throw a Restore/Heal combo, it should keep them alive, and heal some more...it works in CP at least.
For KQ's: I personally doubt that it will be a massacre. Hopefully there will always be more than one cleric, but when the time comes where you don't have that many clerics, due to deaths or tied down by other necessary support areas, you can usually throw a restore on someone who is taking some mild punishment, heal on someone who is taking harder punishment, or spam heal if they're really getting beaten on. However, if they're getting hit for 500 dps, then maybe they should back off a bit and let someone more able to handle the damage polish up.
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Well, I reckon the +5 points in cooldown comes in very handy during the emergency situations you just posted. Restore doesn't really do much, not at the level I am anyway. If you're partying people your level or higher, it doesn't do anything because they have a lot of health (so the amount of healing the restore does is almost nothing) and the monsters are usually whacking quite a bit out. It will work for "mild punishment" probably, but when I grinded with my party, I find that I didn't really have time to cast restore. It could be different if I have been supporting a END build tanker, but I didn't find restore very helpful. I still use it as a safety measure, but it's not a life saver like heal.
I don't find many KQs I've been in where I don't require my heal much. I can't remember the lower level KQs, but as you get higher, the KQs get harder and people probably need more healing, and that's when the 2 second cooldown in heal is godly.
Also, it's a lovely thing to have if you're off hunting kings with your party. You might think, "psht, how often would I do that?", but I was glad I had it when I farmed for kings with my friends. I don't think I could have healed the tanker properly with a 3 second cooldown. A 2 second cooldown was barely enough, though it still worked (with the tanker needing to sometimes heal himself, of course). We still died a couple of times due to other factors but it worked for the king. And it was worth it in the end because of the prizes we get. <333 Heal.
If you're planning to be a support type of cleric, I reckon 5 points into cooldown is a must. You're going to be playing as a cleric for a zillion levels, and you will probably come across emergency situations half the time.