Originally Posted by Triumph
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In my opinion, it's a waste of five good points if you put them in cooldown. There is no need for reducing the cooldown by what? 1.2 seconds? It's not like spamming magic missile for a mage, where you actually conserve SP and dish out damage rapidly.
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Lol, I think spend 5 points into Heal's cooldown is most important if you become support cleric.
I needed to spamming heal for tank. It's like spamming magic missle for a mage, LOL.
If you want to be battle(non-support) cleric, then please forget this opinion.
Originally Posted by Triumph
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I'd stick the extra five to something like Restore SP consumption, because I found it weird that I used it a lot when supporting...
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I spent 5 points into Restore's cooldown also.
It's not so important but I like this build.