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Old 04-28-2008, 11:59 PM   #27
Hessah
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This is a cool topic.

Not just mage, but archers are also pulling all the aggros off fighters too.

Totally agree with open post. If mage need to +9 all their gear and get all END gear, so they can TANK then, what's the point of having a fighter?

I think the problem here is fighters lost their tanking power, making their class useless. Regarding Mages should hold back their fire to stop pulling aggro, lets have at look at skill cooldowns:

Fighters:
- Mock is like 25 sec
- Devestate 20 sec
- lv 60 fighter AOE skill has a cool down of 3 mins!!

Mage:
- Magic Burst - 5 sec cool down
- Frost Nova - I dont know

Archer:
- AOE Poision - 7 sec?

Mages could do at least 5 AOE for the time that a fighter could do only 1-2 Mock/Devestate which is like.. weak... if mage/archers have to hold back their fire so they dont pull aggro then... heck.. u'll have a very SLOW AOE party...

So yeah, i think this is part of the skill balance issue as well, fighters became pretty useless from lvl 60+ coz they could only hold aggro for about 2 sec.. then all the mage, archer and even clerics are pulling all the mobs off them.. they cant do anything for another 20 sec...

Every class in Fiesta has their own job, is pretty well defined, Fighters are given the built to tank they should have more skills to help them keep aggro, while mage/archers does all the dmg...

Mage/Archers are damage dealers, they should only need to +9 their weapons (if anything needs to be enhanced at all), clerics / fighters can enhance their armour/shield... to amplify the ability for each class to do their own job..

So who are those people that are complaining that Mage should have END gear and tank too? Is it the cleric? Is it the Archer? Is it the Fighters? (Probably the cleric LOL!) But seriously, If mage could tank and do the dmg, then we dont need Archers and Fighters.
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