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Old 04-28-2008, 11:44 PM   #25
+Tequila+
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Originally Posted by Triumph View Post
INT is useless. Enough said.

A 30 INT weapon only yields 3-5 bonus damage. The reason END has so much emphasis is because it raises the mage's HP and Defense, which are the two lacking aspects to a mage. Each END point corresponds to 1 defense point; a +39 END level 70 chest armor, for instance, provides 82 defense + 39 + 105, which is 226 defense all by itself; nearly equal to the mage's base defense at that level.
This is funny...go say that to any capped mage or B.K or KFiesta and they will laugh in your face. Oh and dont give me that this NOT B.K or KFiesta bullshit. We maybe missing somethings and have had some changes made but it is essentially the same. Its funny how people make judgements when the cup is half-empty when Outspark finally gets this game to where it should be END mages will S.O.L. A mage is a DD not a tank you can give it as much end as you want you'll jus gimp yourself in the one thing that mages are supposed to do well and no thats not tanking its dealing damage. When Outspark actually raises the cap to a decent level and you guys get to see the higher level areas please come back and tell that story.

This whole situation has one solution and its not for every mage to run and get +9 End gear. If the Devs would take another look at mock and adjust the cooldown and the amount of agro it actually draws this would all be fine. But hey Outspark has been class-balancing for months right? And actually never really done one thing in terms of that.
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