Mini-Games aren't released yet, which is a poor strategic move by Outspark.
Until then, I guess you're stuck with the grind. The grind itself is a major "push" factor; it alienates players who are either reluctant to, or cannot, dedicate hour after hour killing the same type of monster over and over again. Blizzard tweaked experience rates in their World of Warcraft, for instance, in order to better cater to the casual gamer. Subsequently, Blizzard experienced a growth in its consumer base. If Outspark balanced out, I suspect their profits will rise much more than what their current plant-a-tree campaign will generate.
But of course, it's all about the Cash Shop right now. Taxing too heavily on a small population will suck that population dry; consequently, they'll be running their own company into the ground if they persist with overpriced time restricted items. It's ironic to note how the Cash Shop is the first priority, yet they don't even release cash weapons, which will doubtlessly rake in much more than a temporary sale on an HP/SP Extender.
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