Thread: Is it worth it?
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Old 03-27-2008, 04:00 AM   #56
Triumph
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Originally Posted by Hessah View Post
=D do u work full time?

i dont own a car, or a house i pay only a little proportion to my parents to help with food and wat-not.... so atm $25-$50 isnt really a big deal.. BUT it doesnt mean i'll go spashing my money on things i dont think is worth...

but yeah.. hmm i should imagine my lvl 6x gear will last me a long time LOL i doubt i'll get to lvl 7x in the near future so.. XD

ok i dunno where i'm going anymore XD
Was that question directed at me?

If so, no. I'm part-time, but I make more than most teenagers do working 20 hours a week. Much more.

However, a large part of money is diverted into a Roth IRA, or a retirement account. You may think that's early for a teenager, but it's never too early. I may end up even paying taxes. Parents brought me a weird form yesterday to sign. I don't mind spending money on this game, but comments such as these make me cringe away from doing so:

Originally Posted by Outspark's CEO
No, no-no-no. I think this is where it gets interesting. This is where you actually start to apply the macro-econ principles of inventory management and pricing. And you actually get to test: How many items, during what period, at what price, do you want to release? And you see the reaction, and based on that, you may axe that product. It's pretty easy to take it off the shelf; it's virtual.

Or, you may actually say: "Hmm, this is selling well! Let's try it in purple!" Because people love red, you know? And let's price it maybe twenty cents more. And so this is where it gets fun. And of course we have to respect the users, because we don't want to, basically, beggar them. You know, 'rob from Paul and give to Mary' -- or whatever it is!

But that's the part where I think we will really be able to add value to game developers the world over. I mean, we're starting with Korean game developers because that's where a lot of this inventory rests. But I'm hoping, and starting to see friends of mine, in fact, who all work around here, who are starting to develop games.
Wee. Our sole purpose is to make money, and as much as we can. Forget the bugs, let's go make money! Maybe if we make a pink Menian set, and price it 500 SparkCash more, no one will notice?
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