That still wouldn't negate the problem of low levels wandering where they shouldn't be. The only way to have people out of the maps they're not supposed to be in is by restricting access. Now, you might say it's too limiting to the player's freedom to explore the world, but seriously, this game doesnt work like that.
If this game was fully open world like some other games (with no gates or "maps" but one big world) then it would be relevant to let people wander where they please. Because in that type of game, there is NEVER a need to "contend" with others for a "spot" of mobs... you always have some kind of place where you can grind easy, because the world is so big.
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